Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AY83Q-pcNeM-9qUAy-zt4yB-y9qBE | 11/13/6 | 60.0 | 0.96 | 2026-07-05 21:22:06 · 29m 38s | |
| CSGO-Qae5q-JScHz-mBDSv-DHQVE-BoL2G | 14/7/3 | 91.2 | 1.49 | 2026-07-04 21:44:50 · 27m 58s | |
| CSGO-a9QTE-R332C-ZrGwG-T2dSS-QwSOG | 20/23/0 | 62.8 | 0.89 | 2026-07-03 20:24:13 · 53m 37s | |
| CSGO-UXrwj-3hFfQ-xMnWm-yDYuO-6wJoD | 5/12/3 | 64.9 | 0.56 | 2026-06-28 20:07:23 · 18m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.