Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oFxVr-nXDrP-qfX7f-mDQeK-kHBxH | 6/13/3 | 88.5 | 0.63 | 2026-06-26 23:44:14 · 12m 37s | |
| CSGO-6sYR3-3pKe7-O6fO9-TKKTr-E4aNE | 9/17/3 | 60.3 | 0.65 | 2026-06-26 23:13:19 · 25m 3s | |
| CSGO-ktDAG-B8W4n-O58zB-HGpVm-7NKDR | 13/15/4 | 73.9 | 0.96 | 2026-06-26 22:42:15 · 27m 13s | |
| CSGO-ry6JB-UyDF6-t58KS-knvEU-jQzMM | 8/14/5 | 71.7 | 0.79 | 2026-06-26 21:17:12 · 29m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.