Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JMfQj-qUOJp-td7LX-QY79h-LZieC | 6/10/3 | 45.1 | 0.65 | 2026-07-04 01:00:31 · 22m 31s | |
| CSGO-t4DHK-xqKax-eOMku-BG8X4-dV4RG | 22/11/2 | 103.3 | 1.63 | 2026-07-03 22:21:59 · 23m 19s | |
| CSGO-MoUeX-djKzO-DSfcr-Z7Vvb-ztZpG | 19/17/8 | 97.7 | 1.27 | 2026-06-28 17:30:12 · 32m 26s | |
| CSGO-xpJjR-isSiR-qV72s-zqsZP-EJyXD | 11/18/1 | 56.3 | 0.72 | 2026-06-09 15:16:23 · 23m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.