Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Hnzw-fMfJN-ZcpmF-S7eX8-LdNEL | 24/21/10 | 87.7 | 1.35 | 2026-07-02 12:14:30 · 46m 59s | |
| CSGO-2xRTJ-A5GvY-VGWw5-wZ6fT-X7YpG | 13/13/3 | 97.0 | 1.12 | 2026-06-27 14:05:23 · 21m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.