Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n2ue2-hhs9G-cyqpZ-fRwL2-fqbNE | 3/3/0 | 34.5 | 0.70 | 2026-07-02 16:11:12 · 7m 57s | |
| CSGO-3RLon-kJRiZ-Macdy-32e53-9L9PL | 26/13/4 | 137.8 | 1.85 | 2026-07-01 23:07:55 · 31m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.