Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xewAF-TbGNB-RXsj5-QQpJv-Y3kwG | 7/16/3 | 46.4 | 0.59 | 2026-07-05 23:31:13 · 37m 36s | |
| CSGO-8dDVU-rLvER-tmrPh-Suzdk-7iEBM | 27/25/6 | 93.2 | 1.30 | 2026-07-04 18:38:57 · 45m 13s | |
| CSGO-YeOG4-hL6rF-eH65u-6GZcX-8vKjC | 9/14/4 | 54.2 | 0.75 | 2026-07-01 18:58:15 · 29m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.