Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bqepY-qz3Hx-Rn7VY-YNrz6-wyTaK | 27/17/9 | 114.7 | 1.70 | 2026-07-08 01:03:18 · 36m 39s | |
| CSGO-3xQWa-fa472-mkdfm-6Ew6V-Pa7WB | 17/9/6 | 99.2 | 1.51 | 2026-07-06 22:35:38 · 23m 51s | |
| CSGO-vyCux-W29VP-tDtEa-ZrXeH-wcpmJ | 11/16/4 | 65.9 | 0.80 | 2026-06-24 00:15:19 · 30m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.