Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aRoHX-HXdGX-7ZWnh-WQaDr-aCsOH | 23/14/6 | 94.3 | 1.51 | 2026-07-09 04:23:46 · 35m 33s | |
| CSGO-tMPaA-LW4Pk-jMdfR-D6iV5-SpeOQ | 18/21/2 | 84.8 | 0.98 | 2026-07-02 05:30:18 · 34m 33s | |
| CSGO-DuraY-qGWBo-2RhrZ-VG4PK-SojoE | 8/16/3 | 39.7 | 0.59 | 2026-06-24 22:40:49 · 35m 46s | |
| CSGO-m7nqv-qiNOQ-eosGr-HLwLb-vEkwG | 11/15/2 | 50.3 | 0.83 | 2026-06-22 03:38:46 · 34m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.