Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QA8pf-sLYPh-XjdNy-jo477-TAqVQ | 13/19/4 | 71.8 | 0.82 | 2026-07-02 14:42:23 · 32m 29s | |
| CSGO-4VWen-D4Ucj-b3C5E-RmQAA-aKV5F | 8/16/2 | 55.3 | 0.47 | 2026-07-01 11:01:34 · 30m 46s | |
| CSGO-TousK-FmLir-qBuz8-aySWB-UUYkF | 15/10/4 | 81.1 | 1.34 | 2026-06-21 20:16:59 · 29m 51s | |
| CSGO-XCReA-5N8ef-WvRHP-UbEUM-PxXHK | 12/9/6 | 76.8 | 1.32 | 2026-06-10 15:48:19 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.