Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xwbRN-8Kahh-z8uPb-jdwMe-RPeyC | 19/16/3 | 89.0 | 1.15 | 2026-06-29 11:36:32 Β· 32m 5s | |
| CSGO-nvr39-KopPj-CMY7k-3kHdE-JKNQC | 15/15/5 | 102.6 | 1.17 | 2026-06-23 19:26:06 Β· 30m 22s | |
| CSGO-Uz6du-jEBXn-MErsk-nopYY-BRaJD | 27/22/5 | 102.4 | 1.35 | 2026-06-18 08:52:49 Β· 53m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.