Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EasHY-Bqne8-58tVR-Su7c2-tezYP | 15/10/6 | 97.8 | 1.42 | 2026-07-06 10:33:47 · 24m 55s | |
| CSGO-bDOpU-E2Kf3-DScvH-27Fuh-kYBEB | 18/12/6 | 111.2 | 1.53 | 2026-07-04 10:24:56 · 25m 57s | |
| CSGO-ePxiM-D3ejQ-sUHcs-NVNFO-hwAAA | 6/5/5 | 87.4 | 1.37 | 2026-07-03 20:49:00 · 12m 16s | |
| CSGO-RNhGb-EbZ7B-wHk3K-2fDec-kESyL | 23/15/7 | 105.5 | 1.49 | 2026-07-03 02:18:46 · 35m 4s | |
| CSGO-Hnk2K-ukeAV-iLhFy-orDZh-aYK9P | 19/14/5 | 83.2 | 1.48 | 2026-06-14 12:12:41 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.