Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wJfE5-3f2VX-rh9oa-xfoGc-4YKsE | 11/14/1 | 58.3 | 0.71 | 2026-07-02 20:41:58 · 30m 5s | |
| CSGO-OaS8O-MqT96-StXfn-PXxhO-XwJ5O | 16/16/6 | 64.5 | 1.12 | 2026-07-01 19:10:41 · 42m 0s | |
| CSGO-VViqw-kiF57-fmjPD-neavC-ox6iL | 16/14/3 | 77.7 | 1.20 | 2026-07-01 11:47:30 · 26m 30s | |
| CSGO-2ar9B-HDXCN-dhXwT-Xxb34-2VkDA | 12/14/3 | 57.9 | 0.81 | 2026-06-27 00:08:13 · 34m 17s | |
| CSGO-7KvtB-ZNe2A-jX3hT-yiSLE-VKD7K | 20/10/4 | 114.3 | 1.63 | 2026-06-26 20:37:33 · 29m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.