Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4yGGF-i6FOY-V5uDT-ENnsq-q3SiA | 8/19/9 | 61.9 | 0.50 | 2026-07-08 11:30:42 · 29m 43s | |
| CSGO-W4tmC-yveTA-vnw6e-s2h2p-ENc7L | 18/17/4 | 98.0 | 1.26 | 2026-06-30 15:35:04 · 35m 31s | |
| CSGO-eCCjj-CTxL5-8Jdqs-qANAf-t5cVG | 11/16/3 | 43.6 | 0.62 | 2026-06-13 17:18:45 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.