Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xm2fz-Fiz38-axqow-cUMjW-sGCtG | 8/17/4 | 55.3 | 0.57 | 2026-07-06 18:57:03 · 28m 43s | |
| CSGO-rmrT4-rkqEB-h4CFn-eRN3f-G6LHA | 11/12/7 | 70.1 | 1.11 | 2026-07-06 18:19:33 · 27m 52s | |
| CSGO-VxVaC-BskzX-ez7EC-LZ3qN-nntOH | 18/22/7 | 67.9 | 0.91 | 2026-07-05 18:45:29 · 49m 26s | |
| CSGO-mp8sr-VPnPU-sGiE3-OvFVE-KKoJN | 18/21/6 | 80.9 | 1.11 | 2026-06-29 21:55:41 · 36m 49s | |
| CSGO-komNh-4EAWp-fx28W-BKiCA-JebRF | 11/14/2 | 67.5 | 0.87 | 2026-06-21 20:09:57 · 23m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.