Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Dc6n-bX5Go-bdoJf-7nMhS-MadFO | 36/21/13 | 113.6 | 1.72 | 2026-07-04 11:23:24 · 45m 27s | |
| CSGO-b3om2-EJHLO-JQnz7-AA4Os-nCHCF | 5/15/4 | 49.8 | 0.46 | 2026-06-29 12:19:02 · 28m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.