Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-34.7%Peak single-match outcome anomaly 66.3/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 7 analyzed matches landed in the top outcome band (14%) — a sustained pattern, not one hot game
Avg K/D 2.28 across 7 of our matches (penalty scales above 1.4)
57% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
5.5% of kills through walls across 7 analyzed matches (penalty scales above 4%)
10.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OpDsO-HtTKK-XUs2s-he3X2-ozioE | 23/16/3 | 92.6 | 1.39 | 2026-07-03 22:34:24 · 32m 20s | |
| CSGO-YHhwi-kvEzw-BbZQu-ANyq4-2pmwG | 31/16/6 | 153.1 | 1.97 | 2026-07-03 21:56:54 · 33m 37s | |
| CSGO-OybcE-9UjoK-uSY4W-VSLdt-UXOYE | 8/13/1 | 65.5 | 0.67 | 2026-07-03 21:36:15 · 17m 31s | |
| CSGO-UxkPL-4YdUN-NyQxG-kCDTk-PO8nM | 24/5/3 | 157.9 | 2.61 | 2026-07-03 21:11:54 · 20m 37s | |
| CSGO-MqQCE-y9eDn-Bvid7-Adh8O-hmheC | 30/13/2 | 141.7 | 2.02 | 2026-07-03 20:31:34 · 33m 28s | |
| CSGO-wLDjq-efd5D-c6F7Z-wocoL-WTZfE | 29/8/5 | 131.5 | 2.13 | 2026-07-03 19:54:47 · 33m 7s | |
| CSGO-24fmJ-N7KDZ-ajVHJ-AGkkt-QCZQM | 20/16/8 | 109.2 | 1.41 | 2026-07-03 19:05:22 · 41m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.