Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-psAxo-NLjKo-6JRQE-nLFtK-LJiPK | 17/13/6 | 82.9 | 1.32 | 2026-06-29 13:52:01 · 30m 55s | |
| CSGO-Y7f6d-y5tY8-c6oTs-TfLFi-ZOQmH | 12/20/4 | 49.9 | 0.65 | 2026-06-27 16:45:54 · 39m 11s | |
| CSGO-RW7Yw-4tGRi-aQVyM-x6ryt-b2VjM | 17/20/5 | 79.3 | 1.02 | 2026-06-26 20:52:46 · 39m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.