Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JyoCb-WNaLm-T2SqW-cdWJT-MadFO | 14/18/6 | 61.0 | 0.86 | 2026-06-26 20:14:44 · 35m 6s | |
| CSGO-8fCky-atcVe-RSXhj-jdKRY-euQFE | 13/24/10 | 57.6 | 0.78 | 2026-06-24 21:14:40 · 44m 0s | |
| CSGO-zyxje-sqedk-Yq4Uv-QKHCE-c9FFN | 18/10/4 | 104.4 | 1.59 | 2026-06-24 13:20:42 · 21m 50s | |
| CSGO-B3tN4-OncDj-X3cSw-4T87d-LFzQN | 8/14/2 | 54.1 | 0.64 | 2026-06-24 11:55:03 · 28m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.