Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OOyNX-JckOY-yknD8-j4m8H-fnnYF | 9/13/2 | 77.3 | 0.77 | 2026-07-06 11:52:22 · 24m 47s | |
| CSGO-QvCxr-VVX5e-nQ7U4-ec9zu-b2VjM | 18/17/4 | 83.2 | 1.10 | 2026-06-29 18:12:22 · 40m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.