Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ue4hz-7GzbM-AXwY8-XFYzZ-9ZVaK | 15/18/3 | 74.8 | 0.97 | 2026-06-27 21:19:21 · 36m 21s | |
| CSGO-dLKqw-DojRX-F8mzU-dBj8M-3cUiA | 18/16/2 | 86.5 | 1.16 | 2026-06-24 20:13:51 · 42m 12s | |
| CSGO-Znjrb-Hv7NJ-Epsea-i9MTC-Yyv9H | 28/15/4 | 126.0 | 1.73 | 2026-06-24 07:40:59 · 36m 3s | |
| CSGO-MYTS6-VYf9H-t8oHe-mTFsG-8w9TM | 15/7/5 | 111.1 | 1.74 | 2026-06-23 19:41:28 · 19m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.