Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nvYJU-xTpnh-5dNhm-ChfJj-AZQhG | 13/15/5 | 64.9 | 1.04 | 2026-07-02 19:01:37 · 34m 47s | |
| CSGO-NEhzr-vxfre-G4Avy-SKUiH-2bfOQ | 16/9/2 | 92.2 | 1.57 | 2026-07-01 18:39:26 · 27m 7s | |
| CSGO-nSYxn-4tK9j-W4LSM-UzPhE-cxnkP | 11/17/3 | 50.6 | 0.75 | 2026-06-28 20:08:32 · 29m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.