Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x3DLu-UcANd-S2krh-weWj7-9erdA | 17/14/5 | 80.1 | 1.28 | 2026-06-29 21:30:25 · 37m 49s | |
| CSGO-nKLxv-qifO7-Dquiu-J9MXe-55vTC | 10/5/3 | 48.4 | 1.27 | 2026-06-29 21:01:01 · 24m 10s | |
| CSGO-mJVwA-2yccw-Mqjky-SSkcR-XSUnB | 18/19/6 | 85.9 | 1.14 | 2026-06-28 21:47:57 · 37m 17s | |
| CSGO-3NZXD-RQXDM-itY3b-FGNSG-CKxbE | 13/16/3 | 73.2 | 1.07 | 2026-06-28 21:05:03 · 34m 58s | |
| CSGO-uQ2pM-oL9Fi-abGOB-JQZcA-aKV5F | 18/13/3 | 83.8 | 1.35 | 2026-06-26 21:58:18 · 31m 37s | |
| CSGO-2Xn73-8oBOn-GzcPv-LQ9uj-iiQZQ | 13/12/5 | 78.5 | 1.12 | 2026-06-26 21:06:53 · 39m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.