Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rCZ7B-SRTuE-9JwPE-xNEoS-MQCmQ | 10/17/4 | 44.7 | 0.63 | 2026-07-03 18:58:46 · 32m 35s | |
| CSGO-zonCU-iMapV-aoFJa-OKCo8-ZUxXD | 13/14/10 | 96.1 | 1.25 | 2026-06-27 16:07:20 · 28m 25s | |
| CSGO-GkEVx-OxVvV-bXuda-O4shN-MJpEM | 16/15/3 | 75.3 | 1.08 | 2026-06-27 15:18:11 · 41m 16s | |
| CSGO-MLUJT-OtPEo-3qUHf-HiyQn-iEbJD | 9/16/5 | 52.5 | 0.58 | 2026-06-27 14:27:53 · 35m 55s | |
| CSGO-sR5hN-NbtR2-JYNwb-48UHF-QTTrC | 7/15/2 | 56.6 | 0.54 | 2026-06-26 13:41:18 · 21m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.