Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FOFFP-UEmJM-nqS82-myOm4-wquLA | 10/17/6 | 64.8 | 0.74 | 2026-07-01 19:04:55 · 25m 22s | |
| CSGO-kCSc8-n5Eyp-mxjmy-qewqE-NyCJC | 2/4/0 | 27.0 | 0.18 | 2026-06-18 21:21:26 · 16m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.