Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xmQ4M-bzJ2e-Diuz8-v9aSz-RBUWJ | 23/20/4 | 82.5 | 1.21 | 2026-07-02 18:15:56 · 49m 12s | |
| CSGO-uXHhP-qQUsa-hSSK7-WNjSS-iaM2G | 16/15/8 | 89.3 | 1.12 | 2026-07-02 09:44:16 · 33m 56s | |
| CSGO-2Y3nX-RjiGs-9Qmhh-X6t8P-abh4D | 19/12/12 | 111.8 | 1.58 | 2026-06-26 13:20:30 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.