Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OJeS5-OBjpx-A9wUM-cSxhv-KNc7L | 24/11/5 | 117.2 | 1.86 | 2026-07-04 18:40:33 · 28m 36s | |
| CSGO-RQ6bd-Nr7Oa-SNeEt-kvyEZ-KmG4C | 15/16/4 | 74.2 | 1.05 | 2026-06-19 21:39:55 · 38m 21s | |
| CSGO-G6jkC-pWa2Q-ae5Xc-J9FWF-jcy6A | 6/15/2 | 43.4 | 0.45 | 2026-06-16 20:55:06 · 27m 30s | |
| CSGO-Uxb5o-Boc2R-QoARt-HNnWH-kc6uC | 14/11/4 | 81.8 | 1.30 | 2026-06-07 18:29:58 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.