Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aobFu-LKCBS-bJ6xs-Vbxrz-feAtG | 22/14/4 | 139.5 | 1.81 | 2026-06-26 22:16:54 · 25m 51s | |
| CSGO-Gd9yP-ZTLKf-Cfzdq-ris7G-FJiPK | 16/14/4 | 96.4 | 1.27 | 2026-06-26 21:39:40 · 33m 58s | |
| CSGO-48zbP-bA8dB-6Utra-2U82F-UxqFF | 29/12/5 | 130.0 | 2.06 | 2026-06-26 21:01:22 · 33m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.