Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y8L3b-ELZXp-nvsDK-5fjPn-tNTWJ | 18/12/6 | 104.2 | 1.52 | 2026-07-05 18:25:16 · 29m 15s | |
| CSGO-vxSQ7-wtocs-GO6QV-JvHPN-HSWsO | 16/12/3 | 72.4 | 1.28 | 2026-07-05 16:49:59 · 30m 33s | |
| CSGO-seR2W-6TmOR-vxqWV-bOzPX-Nk2pH | 15/17/1 | 65.2 | 0.86 | 2026-06-27 20:18:30 · 41m 15s | |
| CSGO-Ai7Fu-sFcsL-wyGLQ-6OynG-CcyMM | 15/13/9 | 78.9 | 1.19 | 2026-06-17 20:42:24 · 35m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.