Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AMxF8-YdoWr-e4MoQ-v7QD2-ZC9WB | 9/17/12 | 72.0 | 0.95 | 2026-07-03 14:51:01 · 36m 48s | |
| CSGO-djUuP-nCoMP-9WWKE-oCYDp-XsONN | 11/16/7 | 65.2 | 0.81 | 2026-06-29 21:18:23 · 36m 58s | |
| CSGO-eCmsT-CsiNQ-bBsej-8peBm-MEuWK | 23/13/10 | 128.7 | 1.80 | 2026-06-29 18:26:29 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.