Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rhzmY-3ptCO-Jr5rL-hYMMc-ztZpG | 15/13/3 | 122.3 | 1.38 | 2026-06-21 18:08:04 · 20m 29s | |
| CSGO-RsLDk-ehLdK-jWNxF-rBbKR-xRwLA | 27/25/12 | 104.5 | 1.32 | 2026-06-17 20:34:14 · 46m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.