Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uJuLv-kjNBU-xLWCD-devxf-i5LXL | 13/14/10 | 67.0 | 1.02 | 2026-06-18 19:46:21 · 39m 51s | |
| CSGO-JFzyz-fXEXp-Tb4H4-vKbrL-8HsiB | 7/18/5 | 60.6 | 0.67 | 2026-06-16 22:19:02 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.