Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HQTNf-n47iN-6quvw-BbtcF-ST2YP | 18/17/12 | 105.7 | 1.33 | 2026-07-03 19:08:35 · 42m 6s | |
| CSGO-xvjNe-TFzBq-8r2rL-9cWq5-dLaxJ | 20/18/6 | 76.4 | 1.17 | 2026-07-03 18:15:39 · 43m 6s | |
| CSGO-32e5X-R4WDq-xPLSM-6n3V3-2zYUN | 10/10/5 | 71.8 | 1.12 | 2026-07-03 17:37:19 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.