Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oc39L-be4NQ-xk9y7-hRcX4-LMXDJ | 14/13/0 | 60.1 | 0.99 | 2026-07-03 14:22:05 · 35m 35s | |
| CSGO-d3Lhq-AnY7E-vAN4D-4Ow9w-zqrqK | 26/14/1 | 92.3 | 1.55 | 2026-07-02 21:33:46 · 35m 39s | |
| CSGO-SUZjy-We32y-HKsOY-FKGeb-sjTOG | 11/19/2 | 58.5 | 0.58 | 2026-07-01 13:23:20 · 38m 30s | |
| CSGO-YwXYc-hheqN-cOOba-28AZM-Pn6nM | 9/17/4 | 49.8 | 0.51 | 2026-06-23 20:28:41 · 33m 23s | |
| CSGO-hhj3X-zBmiB-5qhwj-fiRHz-YV4RG | 3/9/4 | 46.5 | 0.63 | 2026-06-21 16:09:22 · 24m 38s | |
| CSGO-eUL4S-RVCZO-Rw3NC-f7b4U-u7GaA | 13/15/3 | 74.8 | 0.91 | 2026-06-16 21:19:13 · 25m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.