Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ux3Ct-n85Sk-wbwA4-zvdGA-NLSKF | 6/14/1 | 31.4 | 0.41 | 2026-06-23 22:53:49 · 23m 14s | |
| CSGO-rB2nU-rf4OY-fmyhU-bO5FM-tROEL | 16/13/6 | 91.0 | 1.22 | 2026-06-19 20:18:18 · 36m 29s | |
| CSGO-HKNtp-qoqQd-orVJ8-Y65Eu-uMOcF | 19/14/6 | 100.7 | 1.45 | 2026-06-13 21:11:18 · 32m 1s | |
| CSGO-8pfcs-MvTqV-Pi2Xw-cBDX8-Hq5uC | 13/4/2 | 73.9 | 1.59 | 2026-06-11 10:31:23 · 19m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.