Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zz8D7-JhucU-pYt3f-8HAne-SP7rN | 13/19/10 | 75.6 | 0.88 | 2026-07-02 17:35:11 · 39m 35s | |
| CSGO-cmsYj-azkBt-49uze-dK4kQ-q7NQC | 17/17/3 | 80.7 | 1.15 | 2026-06-13 18:58:18 · 38m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.