Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QWCqR-L8ieJ-av73P-Gc7VP-ZbaEC | 8/14/5 | 55.7 | 0.78 | 2026-07-03 12:21:50 · 25m 40s | |
| CSGO-DZkxQ-2Znju-WuwWO-FKE87-3Aw5G | 7/11/8 | 75.7 | 0.95 | 2026-06-30 09:02:23 · 19m 6s | |
| CSGO-Axyen-cWXKu-Eisdi-3T3UZ-huxwQ | 15/14/2 | 69.6 | 1.01 | 2026-06-27 20:46:13 · 35m 25s | |
| CSGO-6PCNE-of7Tf-kOHfa-xQjzr-4ML9P | 16/20/9 | 93.9 | 1.05 | 2026-06-23 21:14:48 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.