Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UO787-NZGaF-NvTmi-rKHcK-ScHLH | 18/15/9 | 97.2 | 1.35 | 2026-07-04 08:20:19 · 31m 29s | |
| CSGO-2FHRb-zYxP7-kiDiO-qWHXB-8TryM | 12/14/3 | 67.9 | 0.94 | 2026-06-30 18:53:57 · 25m 24s | |
| CSGO-oFxVr-nXDrP-qfX7f-mDQeK-kHBxH | -/-/- | - | - | 2026-06-26 23:44:14 · 12m 37s | |
| CSGO-vvOAG-xUaoK-U4oZS-wnRUM-qc6uC | 23/14/6 | 89.9 | 1.66 | 2026-06-23 20:54:47 · 29m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.