Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8mkGQ-OmT3E-ZzQjQ-9j9di-its4N | 19/8/2 | 79.5 | 1.50 | 2026-07-05 20:59:25 · 35m 29s | |
| CSGO-G2kYB-na7M8-zp9Ma-d4pMe-5YQhG | 12/6/2 | 77.9 | 1.44 | 2026-07-05 19:16:52 · 27m 13s | |
| CSGO-62KAo-TKudU-ekdTx-Bs4ad-cZrKG | 4/15/2 | 32.4 | 0.36 | 2026-06-25 01:17:57 · 28m 15s | |
| CSGO-bZEvc-mBa7w-5TJNr-fEuJO-nntOH | 10/16/2 | 58.9 | 0.75 | 2026-06-22 19:44:47 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.