Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WPoOs-w93x6-bnDJZ-FseFA-eAoQD | 22/18/5 | 101.3 | 1.40 | 2026-07-04 16:07:54 · 31m 54s | |
| CSGO-Z2eed-AuWQ9-8PPeM-VKeoj-hiyfF | 27/7/3 | 110.0 | 2.04 | 2026-07-04 15:32:52 · 30m 9s | |
| CSGO-Odp25-mecjR-fUP6V-Rn7uA-bKbtH | 15/15/0 | 79.9 | 1.00 | 2026-07-04 15:04:16 · 23m 11s | |
| CSGO-bme9r-eydej-yxmoV-WqGBy-rquLA | 15/18/5 | 63.0 | 0.85 | 2026-07-04 14:27:34 · 31m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.