Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8orA2-YFucy-hGDLr-cewdw-XfP7B | 4/16/4 | 24.3 | 0.30 | 2026-07-04 16:44:56 · 25m 2s | |
| CSGO-WPoOs-w93x6-bnDJZ-FseFA-eAoQD | 17/19/5 | 91.8 | 1.05 | 2026-07-04 16:07:54 · 31m 54s | |
| CSGO-Z2eed-AuWQ9-8PPeM-VKeoj-hiyfF | 15/13/7 | 103.9 | 1.25 | 2026-07-04 15:32:52 · 30m 9s | |
| CSGO-Odp25-mecjR-fUP6V-Rn7uA-bKbtH | 9/18/3 | 58.4 | 0.57 | 2026-07-04 15:04:16 · 23m 11s | |
| CSGO-bme9r-eydej-yxmoV-WqGBy-rquLA | 20/21/4 | 95.4 | 1.12 | 2026-07-04 14:27:34 · 31m 25s | |
| CSGO-5sCk9-QL7w8-mRNpk-UK5xW-yjDFN | 18/11/1 | 92.9 | 1.54 | 2026-06-28 13:52:04 · 28m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.