Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xBf6H-jmikc-7bLcM-YOsMu-7MnQD | 32/11/4 | 135.7 | 2.30 | 2026-06-30 12:56:08 · 30m 30s | |
| CSGO-NK2rE-UdU4t-fG3qs-p6Npf-GusnC | 28/14/5 | 124.3 | 1.85 | 2026-06-24 16:07:05 · 39m 11s | |
| CSGO-mwpOp-abfXK-wSuT8-Tjr4o-JOizO | 8/15/1 | 49.4 | 0.34 | 2026-06-17 18:39:27 · 19m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.