Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BoG9q-OsWOc-27bHN-LrWGD-kyLwF | 5/14/4 | 44.8 | 0.42 | 2026-06-30 20:33:27 · 22m 6s | |
| CSGO-PzAQj-AiFvB-9kSDF-NdHi5-hBnUE | 24/16/10 | 116.1 | 1.69 | 2026-06-30 19:57:39 · 33m 2s | |
| CSGO-uGJWs-Ln6mR-6oj2L-xdwCv-B3bJD | 21/17/6 | 91.9 | 1.43 | 2026-06-30 19:20:34 · 33m 30s | |
| CSGO-MsuHV-o2PFL-AhmnA-vPRbN-TcOAK | 14/14/5 | 84.5 | 1.10 | 2026-06-30 18:40:29 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.