Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uKCJJ-BfmyB-U5SLO-wq7uw-sfkPK | 18/16/6 | 75.1 | 1.15 | 2026-06-24 20:11:20 · 35m 54s | |
| CSGO-uUGUP-457DO-JRkEy-6dhtj-iP5mA | 10/16/2 | 49.3 | 0.69 | 2026-06-21 18:16:43 · 35m 1s | |
| CSGO-WtYcs-NLMMS-4TJot-qe6tP-xbjsF | 12/20/4 | 67.5 | 0.80 | 2026-06-12 23:10:23 · 42m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.