Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WjnKO-XeXEW-5VTEK-druFw-oqS4M | 19/20/5 | 60.2 | 1.00 | 2026-06-28 09:53:28 · 53m 45s | |
| CSGO-MDYzB-bf92Y-AGdQk-tf5ry-fqbNE | 23/14/3 | 107.6 | 1.55 | 2026-06-26 21:00:02 · 35m 57s | |
| CSGO-XsrMb-5skaz-cppds-ASPya-c5LXL | 22/17/5 | 83.2 | 1.32 | 2026-06-26 20:16:50 · 38m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.