Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cT2fh-B46Fd-D5uUm-G45w3-C2WPA | 10/16/2 | 56.4 | 0.73 | 2026-07-05 15:48:44 · 31m 29s | |
| CSGO-Y9Zxo-uLE4P-ApihG-jWsGx-zWq7C | 17/14/4 | 76.1 | 1.23 | 2026-06-14 19:05:23 · 30m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.