Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TB72k-6OdWG-MEMhC-xBHhr-f3acP | 19/8/3 | 122.7 | 1.92 | 2026-07-02 17:08:55 · 23m 42s | |
| CSGO-aLTRa-TJvdu-mS5Ww-ZFREY-bQAfD | 11/19/5 | 68.6 | 0.66 | 2026-07-02 16:07:38 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.