Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4q2Dv-GJ9fi-qhTYk-qsdez-5qk2H | 20/9/2 | 98.8 | 1.56 | 2026-07-06 13:44:15 Β· 29m 46s | |
| CSGO-8HPAO-ZK769-oyhLn-BpV8o-7sUvD | 15/18/8 | 93.0 | 1.08 | 2026-06-28 14:57:31 Β· 41m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.