Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7jjLV-AP3FC-ZyooR-tboWR-d7xbE | 18/13/4 | 79.5 | 1.29 | 2026-06-26 19:06:10 · 36m 45s | |
| CSGO-cohrx-T8Ynu-RfKEW-J2oLQ-p7GaA | 19/17/4 | 83.8 | 1.25 | 2026-06-23 19:15:02 · 39m 32s | |
| CSGO-2r5TA-WtpyL-HQGDc-oX6y5-2dKTK | 15/16/7 | 83.7 | 1.06 | 2026-06-17 19:06:50 · 39m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.