Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9zyhK-dvmXF-AxKyR-Xdwb6-WBUWJ | 19/7/1 | 89.6 | 1.67 | 2026-07-04 14:59:41 · 30m 35s | |
| CSGO-JL2Wq-YxhAQ-oHqM9-HGtYK-hbRuK | 29/18/9 | 124.6 | 1.67 | 2026-07-02 12:48:20 · 49m 11s | |
| CSGO-2jy6D-fLj9T-MRruy-dwhGX-QaDND | 21/15/4 | 102.3 | 1.50 | 2026-06-30 20:56:24 · 33m 2s | |
| CSGO-KL4Tu-o9Ss2-6vnSi-9uNzz-VWJeB | 12/18/4 | 61.2 | 0.83 | 2026-06-26 17:45:49 · 27m 47s | |
| CSGO-i5vk2-GBai6-Zreyo-u7LLz-ZfwoO | 29/17/5 | 123.4 | 1.84 | 2026-06-13 22:20:57 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.