Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zdPYu-jp6r8-ReoD7-uDQrj-Sjp7C | 15/18/6 | 73.7 | 0.98 | 2026-07-03 03:58:54 · 36m 3s | |
| CSGO-tc5VK-DVf6W-TWJyN-Sd7xn-7NKDR | 11/9/5 | 75.8 | 1.27 | 2026-06-26 10:16:51 · 22m 53s | |
| CSGO-2bMts-mSY8X-HDoco-Xj9Us-YOfuB | 14/17/3 | 57.3 | 0.86 | 2026-06-24 19:56:51 · 36m 9s | |
| CSGO-RHbjB-QrzpE-4jvMh-dxmUi-htRBD | 14/19/5 | 88.5 | 0.98 | 2026-06-22 18:56:24 · 35m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.